Earthdawn

The Plot Thins and Thickens
Jan 30 2016 Game Session

Continuing the conversation with Chumana ….

“I have only seen Horrors in my dreams, never in person. Rubio came from the mountains near Scytha (northeast of Throal – Tom can confirm the stories of dragons living in that area). There is no reason to believe that Rubio was tainted – but the only thing that makes sense is that he was ‘altered’ in some way when he last visited me.”

The party decides to go to the Scytha mountains. Chumana can transport them there, but not until she rests. They leave the next day and arrive at the mountains two days later. Upon arrival, they see lots of snow covered mountain tops and no clear area to land until just about the last second. They find a cave a short distance away and … gee, maybe we should tell someone that we’re here? Chumana lets out a serious of musical tones into the cave, and a response can be heard after about 10 seconds.

“We’re not expected, but it’s okay to enter” says Chumana.

They enter the cave, which is very dark and has slimy walls. They seem to travel for 10 to 15 minutes, with Chumana sounding a few times along the way. In the distance, they can see some flickering lights, and as they get closer they realize that they are about to enter an area about the size of the SuperDome, with the walls lined with acres and acres of gems (reflecting and generating light). Betsey succeeds in controlling her urges to go swimming.

A HUGE black dragon (twice the size of Chumana) flies towards the party and starts a ‘conversation’ with Chumana. After a few minutes, she/he/it turns to the party.

“Why?” spoken in a very dark, deep male voice.

Tom goes into an extensive story about the history of the party (with pictures and arrows and a paragraph on each picture), and continues with raising Chumana from the last fight and horror marks and ….

“Why you here?” interrupts the dragon.

Betsey realizes that she has an empty slot in Speak Languages, so she attempts to learn the dragon’s language (she needs to roll a 10 and gets a 32!!)

“Why have you come here?”

Cliff notes version of Chumana’s story, looking for Rubio family, the Egg, horrors, etc. They ask Chumana to give permission to Mr Black to look at her astrally, and she does.

“Oh My…”

The party then gives permission for Mr Black to look at all of them, and grants them the same. His pattern is as close to perfect as anyone has ever seen.

Mr Black: How can I help?

Party: Is Rubio still alive?

Mr Black: No. He died about 15 months ago (timeline matches) defending his family from a Horror or Construct (we couldn’t tell which).

Party: Chumana, which dragon did you try to find when Rubio left?

Chumana points at a random in the distance.

Mr Black: That dragon would not have known about Rubio’s death at the time. It was kept quiet for months to protect the family in case another Horror / Construct visited. And before you ask the question – ‘yes’, we did know of the meetings between Rubio and Chumana, and we were quite happy and the prospect of their future together.

Party: How could the Egg get affected?

Mr Black: Knowing only what you have told me and not having the Egg here to examine, the only logical answer is that Rubio must have been the source. He was a fairly quite and reserved young dragon, so if he acted any differently, that would only add evidence to him being in trouble or otherwise ‘affected’.

Party: Wonder if we can find out when / how / where Rubio got marked. They decide to ask Mr Black if he recognizes the syllables “ahk” and “mey”.

Mr Black: Yes, I know what those are. Do you really want to know?

Party: YES YES YES!!!

Mr Black: Aktuh and Maylota. Your lives are now in great danger. I cannot allow you to bring those Two into this cave, but maybe there is something I can do to help. I can cast a spell to allow you to train at an accelerated rate (can increase four items per day) and I can allow you to stay here for three or four days. I suspect that knowing what you know now, you won’t have to search The Two out – they’ll find you.

Legend Points given to the party (huzzah!) and spending begins. You should now have 102,400 total LP.

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No Fury like a Construct Scorned
Jan 2 2016 Game Session

KiLi arrives on the scene and looks at the dragon. She confirms that its pattern is completely messed up. A Message is sent to Vaare asking for help in any way (beastmasters, Throal Library, Chumana (who is still unresponsive), dragon experts, whatever he can find). KiLi suggests that they should bring the dragon to a holding cell for now.

KiLi is convinced that what can be seen of the Baby Dragon’s pattern indicates that it is some combination of dragon and horror. If it continues to grow, it is more likely that it will become a Horror than it will a Dragon.

Vaare finally responds to Messages:
Vaare: Have you talked to Chumana?
Party: We have tried, no response.
Vaare: I just got a message – she’s despondent.
Party: Do you have any suggestions?
Vaare: Try another message.

Party sends Message to Chumana stating that they have the baby. Chumana finally responds and asks to meet the group east of Ishkarat (at their somewhat standard meeting place) in about an hour. Tom is able to summon a spirit which will “hold” the baby for the transport (it takes three tries, but the spirit agrees and will stay around for 11 hours!).

Maria Messages Throal Librarians asking them if they have heard of the baby dragon’s scenario before – they will investigate and get back to her when they find anything.

The party arrives at the meeting spot in about 45 minutes, and they only have to wait another 10 or so before Chumana arrives.

Mike: Congratulations – you are the mother of a bouncing baby WTF.
Chumana (puff of disgusted air out of nose): I know.
Betsey: If you knew, how did the baby get here?
Chumana: In my inital reactions and shock, I let my guard down and the baby got away.
Tom: Can you fix the baby?

And then – from out of nowhere – comes a voice that the party has learned to despise – it’s Babette, who has materialized behind Chumana (out of sight of the party).

Babette: There’s nothing to fix – the baby is fine!

Chumana immediately turns and breathes fire at Babette. She is completely engulfed in flames, yet appears completely undamaged seconds later. Tom begins weaving to (what will now be called) Circle of Protection White around the party to prevent Babette and Chumana from entering (he eventually finishes and gets a 29 for the Circle). Mike and Kevin start looking at each other making small silent gestures, and quietly and slowly move to surround the baby.

Babette: Chumana, can I have the baby now?
Cumana: (stuttering, desperate and defensive) You know that the contract is void!
Babette: It’s now or else.

Initiative is rolled. :)

Round 1

Chumana attempts to grab Babette with both front claws, only the left one succeeds, but still does some slight damage.
Tom tells the spirit “we’re going to kill the baby – please change color so we don’t hit you by mistake” (and it does).
Betsey casts Dampen Karma on Babette and succeeds!
Kevin takes the first swipe at the baby and hits.
Maria casts Combat Fury on Mike (of course).
Sabrina hit Babette with an arrow. Babette returns the favor, hitting Sabrina with Icy Mace and Chain, pulling her down to the ground. Babette also Sticks Chumana to the ground.
Mike also swings and hits the baby. Both Chumana and Babette scream “WHAT DO YOU THINK YOU’RE DOING????”

Round 2

Babette runs around Chumana and attempts to break the Circle. She fails miserably, so in her fury she casts Fireball at the entire party (and it hurts!).
Taylor hits the baby, then Kevin does – and Kevin follows up with a momentum attack – its head rolls away from its body!
Chumana sees this, breaks free of the hold, and flies straight into the Circle, hoping to take it down – it dims significantly but manages to hold (“shields now at 15% Captain!”).
Maria reattunes.
Mike attempts Creature Analysis against Babette, but fails.
Sabrina fires another arrow and hits Babette.
Betsey gives Tom (currently unconscious from the Fireball) a healing potion.

Round 3

Tom casts Astral Sphere at Babette (rolled a 28) and hits!
Sabrina tries another arrow, but this one misses.
Babette notices the baby’s head on the ground, taps the Circle (to make sure it’s still there) and then focuses all of her attention at Chumana:
“This is all YOUR fault! If you had done what you were supposed to do, NONE of this would have happened. DIE!!!!!!!”
She points fingers from both hands at Chumana and pure visible power comes from her hands and strikes Chumana square in the chest. Chumana drops to the ground DEAD from that one attack.

Babette looks visibly drained, and opens her transportation light. She turns towards the party and whispers “I will deal with you later”.
Mike uses Creature Analysis again, this time succeeding. He finds out that Babette’s Karma Step is 14 and her Physical Defense is 22. Kevin tries to grapple Babette before she can enter the light, but fails. Maria casts a Mind Dagger and causes some damage, but not enough to prevent Babette from retreating.

The party now considers using Last Chance (spell) on Chumana (Kevin goes into hiding since he threw the death blow). Tom casts it, but the healing gained isn’t enough to bring Chumana back. He tries a second time, but no better result. Betsey then uses a Last Chance potion, and CHUMANA LIVES!

Chumana barely opens her eyes, and whispers “why?” Betsey answers “because Babette wants you dead”. Chumana falls unconscious.

Sabrina summons an Earth Elemental and asks it to dig a hole 20 feet deep. They put the baby in the hole, and Tom casts Pass Ward on the body (password is “knowledge is power” and it will last for seven years). Sabrina then asks the Elemental to cover up the hole, and she casts Purify Earth in the area.

Tom gives Chumana a healing potion, and she slowly awakens.

Chumana: “That was supposed to be a baby dragon. I can never forgive myself. I have nothing to live for.”
Tom: “Babette took your baby and you have nothing to live for? Not even vengeance? What is this ‘contract’?”

“In my dragon clan, marriages and families are arranged. My ‘mate’ had been determined for me many years before we even met. His name was Rubio. He was nice enough, always treated me well. I didn’t love him, but that didn’t matter. About two years ago, while the arrangements were being made for the union, he visited me at night and we decided to fly out by ourselves to get to know each other better. He seemed a little different that night – what I thought was a calm and level-headed being was now slightly reckless, but in a fun and dangerous way. It was almost as if he was acting while in public, and this was the real dragon (or maybe I had this backwards – I still don’t know). Anyway, I won’t go into the details, but a few months later I realized that I was pregnant. I went to find Rubio to tell him the great news – but he was gone. No word to his family – no notes – no signs – just gone. I haven’t seen him since that crazy night.

“Fast forward about six months, and I receive a rather startling and unexpected visit from a female human (Babette). At the time she seemed nice enough, and she knew alot about me and my pregnancy. She said that she was asked to deliver a message from Rubio (GM note – he used a Message spell similar to your chalk). He had decided to fly far away from the clan for a week or so, in order to clear his head and prepare for the start of his adult life. He didn’t tell anyone because he didn’t want anyone to worry about him. That’s where the message ended. Babette could not tell me where he was, nor could she tell me if he would ever come back. What she did know is that somehow he knew about the pregnancy – and she wanted to help if she could. She had drawn up a note which promised to help raise the baby, and she was willing to make it a blood oath. She knew so much about me and about Rubio that I trusted her, so I agreed to the contract and signed in blood. That was possibly the biggest mistake of my life.

“A few months after that, I start having very strange dreams. I can’t really describe them, but they are very disturbing – to the point where I can’t sleep, and when I do sleep, I feel as if I’m flying in a daze instead. Then I start having blackouts. I think that’s about the time you visited Ishkarat.”

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Introducing Babette
September 6 2015 Game Session

The party continues their research about Horrors and specifically The Twins. They find some more information about Lord Redstone (he lived in the Syrtis area about 425 years ago), but they aren’t sure if that is very helpful or not. With no better alternative, they decide to head towards Syrtis, taking the road though the mountain (about a 2 to 2.5 day travel).

Right around sunset of the first day, they see another caravan in front of them. One of the wagons appears to be damaged, and two humans appear to be having a small argument. Kevin sends the wolf into the brush to check for others (just in case). Maria uses Astral Sight and determines that none of these people are Adepts. The party decides to ignore this other caravan and continue their trip, going around without getting involved. The two having an argument finally heats up to the point where they start throwing punches at each other, and the rest of the caravan group gathers around to try to stop the fight. The party continues to try to ignore the situation – up until the point where one of the fighters shouts “NOW” – and then the party realizes that this was a “trap” and they are surrounded.

Sabrina fires and arrow and kills one in one shot. Betsey knocks down one of the fighters (Byrronnis) and breaks his leg. Mike jumps one of the caravan group trying to run away and eviscerates him. Kevin great leaps and lands on Byrronnis, breaking several of his ribs (but he doesn’t stick the landing, so no style points). The other combatant (Perskell) gives up sheepishly.

A quick interrogation follows – the perps had no idea that they were going to be taking on a formidable party, and they are really really really sorry. Mike tells Perskell to get naked (which he does) and to walk back to Throal. They turn their attention to Byrronnis, only to find out that he’s bled to death. The party decides to take the leftover caravan (which not so surprisingly wasn’t damaged at all) and continue on to Syrtis.

About 15 minutes later, a small pinprick of light appears a few feet in front of the wagon. The light starts to grow in size, then form the shape of a human – and then she steps through the light. The party presumes (quite correctly) that this is Babette.

The dialog that follows is quick and witty on both sides. Babette often asks the party if they want to join her (although she never really says what it is she is doing), and each time the party refuses. Babette often says that she respects the power and intelligence of the party, and she seems to be genuine with her praise. Tom is not caught up in the flattery, and tries (three times) to cast Astral Sphere at Babette, succeeding on the third try, only to be thwarted by her Steel Thought talent. In response to Tom’s actions, Babette puts him in a Stone Cage.

Out of nowhere, the party gets a Message from Taylor (who is still in Ishkarat): “Hey guys you might want to get back here NOW!!!!” Almost immediately after that message, everyone (except Tom) hears Chumana “scream” in their head! And then another Message from Taylor: “There is a baby dragon flying around the city killing people!!!”

Babette notices the startled party members, and with a wry smile says “Would you like a quick ride back to Ishkarat?”
Mike asks if it require them to be marked, and Babette says ‘no’. Mike follows up with “suppose I want to get marked…” – to which Babette raises an eyebrow and appears to be very intrigued by the idea.

“One more chance – I’m opening a path to Ishkarat right now – you are free to join me” says Babette, waving her hand in a small circle, moving faster and faster and growing the circle larger each revolution. The pinprick of light flickers into existence, and then begins to grow. Mike decides to spring at Babette, swings his axe, and hits her for 19 points of damage. He tries a second time, but she is able to avoid the blow. Maria tries a Razor Orb, but Babette blocks the spell with Steel Thought. Betsey tries Stop Right There, but again Steel Thought prevents. Sabrina tries an Icy Mace and Chain, and that hits for 32 damage!

Mike attempts to tackle Babette as she walks into the light, but unfortunately he fails badly. Babette smacks him with a wooden rod (hey – where did that come from?) for 25 damage (after armor). Babette disappears into the light.

Messages now go back and forth:
Party to Taylor: “What’s happening?”
Taylor to Party: “Baby dragon attacking people only, breathing fire/acid combination.”
Party to Taylor: “Where is Chumana?”
Taylor to Party: “No where to be seen.”
Party to Vaare: “Can you help us get to Ishkarat fast?”
Vaare to Party: “I will work on getting you transportation, but no guarantee….”

The party starts the forced march (though night) back to Throal. As they walk, they pass three of the caravan group and Perskell (who is still naked!). The four are told to go get the caravan and bring it back to Throal immediately. They all respond “YES SIR” and start back towards the wagon. As they go out of sight, one of them shouts back “Did you find the secret compartment?” Thinking quickly, Sabrina shouts back “YES!”. The last they hear from the four is swearing….

The party arrives back in Throal at sunrise. They are pretty tired – but Vaare has come through, and there is an airship waiting for them. Tom asks “what are we going to do once we get back to Ishkarat?”, and Maria snarkily replies “why don’t you come up with a plan and we’ll ignore it!”

They sleep on the air ship, which gets them to Ishkarat the next day. As the ship descends, they don’t see any people outside at all. They land outside the southeast wall, and ask the ship to go to the water dock just in case (the ship can stay for today, but then they have to head back to Throal).

They enter the city at the East gate (which they notice to be totally unguarded), and they see that the local houses and buildings are intact, but there are scorch marks on roads where bodies have been burned. Mike shouts “is anyone here?” and a voice from inside a building responds “is it safe?” – Mike continues with “we don’t know, stay inside” – and just as he finishes the sentence, he (and Maria and Sabrina) pick up the sound of wings flapping. Taylor shouts out from a nearby tower “here it comes!”. Maria puts up an Astral Sight and can easily tell that the dragon’s pattern looks like burnt spaghetti. There is a short combat (mostly trying to avoid some nasty fire/acid from the dragon). Betsey gets Stop Right There to work, causing the dragon to crash into the ground. The party is able to tie up the dragon and eventually get it to calm down.

KiLi arrives on the scene and looks at the dragon. She confirms that its pattern is completely messed up. A Message is sent to Vaare asking for help in any way (beastmasters, Throal Library, Chumana (who is still unresponsive), dragon experts, whatever he can find). KiLi suggests that they should bring the dragon to a holding cell for now, and then maybe back to the Kaer ………

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Research is for Nerds
July 25 2015 Game Session

After defeating Bob, the party drags his sorry butt to Ishkarat to have Lurza (the Nethermancer) use Experience Death – just to see if she could get any good information. She suggests that he was effectively a Construct – he had no blemishes on the Horror Marks in his pattern, and it appeared that he willingly gave himself up to the Horror.

They decide to head towards the Great Library of Throal, but they pickup a new party member – a windling named Auri. She seems nice enough, but there is definitely something ‘different’ about her….

After four days on a boat, they reach the western edge of the Throal Mountains. They decide to disembark and take the road less travelled. They are ambushed by flying creatures that Auri calls “shadowmants”. If not for Sabrina’s new found talent that healed poison, that battle could have been much worse.

They arrive at The Library and begin looking for information:


Party> Want to look for information about The Twins.

RESULTS> You enlist the help of two Librarians (Ahemy and Scattill) who have together spent 10 years in the Library helping people find and and all info on Horrors. They are the local experts and they’ve never heard or read about a pair of Horrors working together, never mind “related”.

It takes three days and many dead-ends, but Ahemy finally finds something useful. A written record from during The Scourge (which is very rare indeed) from a dwarf named Loran Redstone:

“I don’t know if this document will survive me, but I think it is worth the time and danger to put pen to paper. I believe I have discovered something that no one else has. I have been under ‘attack’ for about 10 days and I’m convinced that the attack is coming from two different sources – nay – two different EVIL sources. It is as if I am being torn apart from the inside. I can hear laughter from two different voices. I can hear language being spoken in two different tones (although I do not know the language). I feel a wave of pain in my head, and then a gentle breeze washes it away.”

“I have tried to focus on something tangible to write down, but all I see in my head are divided circles bouncing against one another. If I concentrate very very hard, I can somewhat get the circles to arrange themselves into letters – they form half-words “ahk” and “may” – and then they tumble away into meaningless. "

“I can only surmise that these two syllables might be part of the True Names of these creatures. No – I think I’m too close! Nooooooooooooooo!”

MORE RESULTS> General information shows that knowing the True Name of a Horror gives you a significant advantage in a fight. Sometimes that helps to dampen the Horror’s powers, other times it forces the Horror into fighting another battle to keep It from being pulled into Otherspace, and others it simply weakens the Horror mentally.


Party> information regarding Kaar Volok – if it ever opened, or if it was destroyed, and any clues to where it really might have been located.

RESULTS> There are many references to Kaer Volok. Each and every one of them indicate that the Kaer was located outside of Ishkarat. Whatever these people did, they did and excellent job of hiding their true location (even better than Parlainth). Maybe the size of the Kaer helped (documents indicate there only were a thousand or so inside).


Maria> Would like to find out more about being a Horror Scholar. Plus looking for someone to learn new spells from :).

RESULTS> Ahemy and Scattill would be happy to train you to become a Horror Scholar! They don’t get a lot of volunteers for this discipline (gee, I wonder why) and every time they try to convince the Head Librarian to ‘advertise’, their request is met with a stare that could melt stone.

Additional information:
*>Ishkarat has been established for about 800 years. It pre-dates The Scourge. There are many records about what the city was like before – food and water were plentiful, the city was peaceful (but somewhat isolated from other cities, as air travel had not yet been developed), and most of the inhabitants were elves. There are some stories that a great migration of elves headed towards The Blood Wood out of a ‘religious movement’, but it was a peaceful event and those who left or stayed did so willingly and without coercion. When The Scourge was imminent, most people left the town and went into separate Kaers. There is no known Kaer that was within 4 days travel – except for the one that you found.

*>Research confirms that the “half-words” might not be words, but syllables. The most likely answer (and the scariest) is that those syllables are part of the Horrors True Names. Generally speaking, if you ever find out a Horror’s True Name, you had better kill it quickly. Chances are you won’t live long enough to do anything with that knowledge – and that is VERY powerful knowledge to have.

*>The Therans have been (at least of recent) very happy to stay away from Throal and the cities of the North. This party has not had any encounters with Thera in the past.

*>The party has been to Parlainth before – to defeat their first Horror. They really didn’t do much research there, as there isn’t much to do. However, it might become a VERY lucrative place to setup shop for a Horror Scholar (when retirement comes along). :)

*>Current suggestion for Party Name: “The Hunters of Catastrophe”

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Say Hello (and Goodbye) to Bob
May 23, 2015 Game Session

After a brief discussion about what to do next, the party decides that they have found everything there is to find on this level, and they should proceed down into the darkness. Meat Shield Mike (I’m starting to like that name more and more) goes first, hoping that his heat sight vision will help him find things. It doesn’t. There’s nothing to find – just darkness.

Until ….. he takes one step too many ….

… and then the area lights up. They find themselves in a big chamber where the stone walls have been colored crimson, and the walls and floor are almost like glass. It looks like there has been some serious heat applied here, and quite often. They also see a collection of nine statues which are at the beginning of nine short and narrow areas.

And then there’s Bob. That’s not his real name of course, but that’s what the party calls him.

“Hi gang. I’ve been following / waiting for you. I’m ready to fight now, and I hope you are too.”

Being very happy to finally have a chance to take this guy down, the party willingly agrees to battle – until the 4 beasts jump out from behind the statues and start wailing on people. Bob stays far away and casts some spells (even causing a Wound to Maria!). And the beasts have Mirror Image! Mike gets knocked unconcious, but is dragged to safety by Taylor (who is almost down herself). After taking care of the last beast, the party concentrates on Bob. A few more rounds later, Bob is pretty dead.

A short rest later (and some much needed Heated Food), Mike heads towards the large set of doors in the ‘back’ of the chamber. He pulls out the set of keys that they found upstairs, and tries the last key – and it works! Behind the doors is a box – about 2 foot cube. Maria tries to use Astral Sight on the box and is temporarily blinded. Kevin (being the least hurt member of the party) decides to open the box – and inside is a dragon egg. Hurray!

They drag the box out of the kaer and try another message to Chumanna. This one actually works (yes, all the messages that were tried from inside the kaer were blocked), and she arrives minutes later in a state of mild euphoria. She promises to take the egg to her hiding spot and revisit the party in 6 to 8 weeks (at which point she believes she will be a mother).

The party returns to Ishkarat for much deserved rest and spending of Legend Points. :)

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Bees and Ghosts? Really????
Feb 28 2105 Game Session

The party continues their exploration of the kaer. They go back one room and over to the other door, which leads them to a corridor, which they follow to the left, leading them back towards the starting point (just to the “west”). As they start “up", Taylor has some warnings going off in her head – there is definitely a trap in the area. Kevin decides to locate said trap, so they tie a rope around him and he walks towards the area. Taylor yells “stop” a half second too late, and Kevin is surrounded by a swarm of bees. Sabrina is able to re-attune to Fireball after two rounds, and blasts the bees away – but they do HUGE amount of damage to Kevin. Betsey locates the spot where the bees came out (rolls a 16) and seals the spot in the hopes of never having that happen again.

The party heads towards the room with the yellow painted circle to sleep. Taylor doesn’t want to sleep, but Kevin and Mike really need the rest.

The next morning, they head back to the bees area with Taylor in the lead. She thinks that she notices an oddity in a wall opposite where the bees came out, and after a bit of exploration, they find a very well hidden door. Mike (now known as the Key Master Meat Shield) tries the keys that they found – and one of them works! Mike bravely opens the door to a 9×4 room without any other entries. The room appears to have (at one time) been a bedroom – there is double-bed (mattress with a blanket), four drawers under the bed (two on each side), small nightstand with three drawers, and on top of the nightstand is a small box. The box is approximately one cubic foot in size. Mike and Maria try Astral Sight (23) but no extra information is gained. Mike enters the room, heads for the box, and lifts the cover. Inside the box is a set of wooden wind chimes. Taylor exclaims “that’s another clue – I remember that if you strike the chimes individually in the correct order, the sound will reveal concealed doors”.

Kevin sends a message to ChuChu – “FYI – so far we have no evidence of the egg or of anyone being in this area”. The party continues their counter-clockwise travels on this level, eventually working their way to a very large set of stairs leading down to another level of the kaer. Mike decides to descend the stairs by himself with no ropes or other literal ties to the party – he gets to the landing and realizes there is no light down here (and nothing prevented the travelling). Mike’s heat sight kicks in and does not reveal anything, so he comes back up the stairs.

Continuing onward, they find another door in the southeast area. Betsey checks for traps, Maria tries Astral Sight, both are convinced there are no traps. Mike uses key number 2 and the door opens! It looks like another bedroom (again double-bed with drawers) and a nightstand – but this time the nightstand only holds a cloth doll which kinds of looks like an elf. Taylor thinks for a second, and then announces “hey – I know that thing – it’s supposed to work like a divining rod and point out locations of a purposefully broken wand”.

While studying the doll, four ‘ghosts’ come out of the walls and attack the party. Some of them engulf members of the party, but after a few rounds they are defeated.

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Where else would you hide keys?
Jan 31, 2015 Game Session

The party re-enters the kaer and heads towards the blocked passageways. Mike and Kevin begin examining the rubble, and they determine some sort of a trap had been set off to block these passageways – and this was done a LONG time ago (possibly when the kaer was closed). They also see that there are two more statues, so they set themselves for another fight, after taking some time to orient spells.

Mike intends to run to the statues, swing at the statues (to wake them up), then allow the statues to follow him back up the corridor. He does this twice but nothing happens. Sabrina then says “Gee, what’s so special about this entrance?” and the statues come to life, blocking the door. Maria hits #1 with Flame Flash and it disintegrates. Betsey walks up to #2, dodges the swing that it takes against her, smacks it with her mace, and then disintegrates it with lightning.

Betsey goes to the door – Mike The Meat Shield (laugh) will stand next to her and happily take damage for her when it happens. After a few tries, Betsey is able to pick the lock, but unfortunately she didn’t notice the trap. She and Mike both get caught in a blast of nasty gas – luckily it wasn’t too bad. Betsey cracks the door.

“Betsey says Butt Out – Mike and I are having an argument.”

After some searching, the party comes across an elf (Taylor) who is talking in a very raspy voice. She “woke up” when the party opened the door. She is guarding the kaer, but doesn’t remember many other things. If the dragon’s egg had been dropped in here, it did not wake her up. Maria uses Astral Sight on Taylor and sees a pattern that does not match anything she’s ever seen before. Taylor decides to bring the party to the stairs down – and when they get to that hallway, they see these signs on the walls:

hide the box from the twins
or else the reign of fear begins;
let no one know the hiding place
‘twill spell the end of the human race;
prevent the twins from going down
even if they have the crown;
although we will miss you for many years
we will do our best to shed no tears.

Kevin sends message to Vaare: “found prophecy talking about a box, twins, crown, end of human race from 400+ years ago – help!”

Mike heads towards the stairs and steps on a pressure plate. Party paranoia sets in.

They enter a 5 by 5 room with walls on all sides, except for a single door. Betsey rolls a 16 to successfully pick the lock. This leads to another room, this room has two doors, so they choose the one on the right. This leads to a room which has three stone figures in it, along with a painted yellow circle which kind of looks like a child’s painting. Taylor seems to recognize that this circle might mean something, but before she can get the words out, Sabrina enters the room and the statues come to life and attack. Mike is knocked unconscious in two rounds, but Betsey gets to him the next round and stuffs a potion down the Meat Shield’s throat. Lots of damage in both directions, statues turn to dust in four rounds.

Now that the combat is over, Taylor focuses on the yellow painted circle. She states that the yellow circle indicates that there is an important set of keys hidden somewhere in this room. Betsey’s ears perk up at the sound of Treasure! Maria notices that one of the stones in the wall is a slightly different color (orange), so Mike pushes on the stone – OOPS! An electric shock goes through his body and knocks him silly with a big OUCH. As soon as that happens, another stone in another wall turns slightly green. Kevin goes to the green spot on the wall and pushes it with Mike’s axe. The stone doesn’t move. Mike tries, but again the stone doesn’t move. Mike tries pushing on the yellow circle, nothing. They try yellow and green together, nothing. Nate tries pushing on the orange stone, and Nate is able to jump away before getting zapped. They try all three at the same time, and even though Nate knows about the zapping, he gets caught and knocked on his butt. Betsey walks the walls and tries to find hidden compartments – and she finds one in the door that they just came through! And in that compartment is a set of three keys which appear to be different from one another.

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Hi Ho, Hi Ho – Into the Kaer We Go
November 27, 2014 Game Notes

The party wakes up with one more day’s travel left to go. As they pack up to get ready to break camp, Chumanna hits them with a message to head north by northeast toward the Skol Mountains. “As you get close to the entrance, you should see a statue that’s about 5 feet tall. The entrance is hidden in one of the walls near the statue.”

The party arrives at the statue and begins looking around. The statue is a female elf, and Maria’s 33 Astral Sight indicates that there’s more to this statue, but she’s not exactly sure what it is. Is the statue alive? Maria tries Evidence Analysis:
“What was done to turn you into a statue?”
– Others used many spells and blood magic.
“What is the statue’s purpose?”
- To guard the entrance.

Mike knocks on the statue’s forehead, but nothing happens. Kevin starts searching for a ‘door’ in the mountain, and Betsey tries her own Evidence Analysis:
“How would one find the entrance?”
- Search the wall closest to the statue.
“How would one safely get through the entrance?”
- Open the entrance and watch for falling rocks.
“How long have you been a statue?”
- Over 500 years.

Sabrina randomly says “What’s so special about this entrance?” and the statue says “I’m glad you asked!” and begins to step off her pedestal. “You don’t know about Kaer Volok?”

After a series of questions and answers from the statue (none of which were very satisfying to the party), they decide to give Maria one more Evidence Analysis on the door itself (but fails with a 13). Kevin sends message to Vaare and ChuChu to see if they know anything about the Kaer (no answers from either). Maria tries Evidence Analysis again (rolls 27):

“What does this door protect?”
- Kaer Volok.
“How many entrances are there to the Kaer?”
- One.

Mike finally runs out of patience and swings at the statue, destroying it in one shot. Then it reforms, with a partner! While fighting the two new statues, Betsey picks the lock and opens the kaer door, which destroys the statues.

Sabrina’s new war cry: “Fear me and my 19 inches!!!!”

They go through the door to find a very (1 yard wide) narrow corridor with another door about 15 feet away. Betsey (eventually) picks that lock (and dodges away from the falling boulders). They slowly work down the corridor to find two more statues, which turns into four once Mike / Nate “destroy” the first two. They back out of the corridor, Mike goes in to lasso the first, they collectively drag it outside, then Sabrina fails Stick Together and Betsey fails Stop Right There.

Nate crushes the statue, and Sabrina tries Stick Together on the remains, but two statues are now formed blocking the entrance. Soon after, there are now four statues blocking the entrance (and the three inside are probably still there). They are getting very annoyed with this situation (and luckily Mike is making all his Parry rolls, otherwise he’d be hurting right now). Sabrina re-attunes to Dispel Elementalism and waits for next round. Maria and Sabrina try to Dispel but have no luck (twice) – third time is a charm for Sabrina! Maria dispelled two (29) with one cast! Betsey uses lightning mace (twice) and fourth one goes! Sabrina re-attunes to lightning bolt, anticipating that the three inside are still there. They are there, Sabrina hits them HARD with the lightning bolt and they go away!!!

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Which came first – the dragon or the egg?
August 30 Game Session

The party spends two weeks training and is very happy for the rest and the LP. A courier arrives from Syrtis with complete ‘recipe’ on how to destroy a Horror Mark. It ain’t easy, it ain’t pretty, and it hurts (both the caster and the recipient) – but if it works, hooray!!! Ki-Li also confirms that nothing happened in town (this time).

“Bob” struts through the town making a lot of noise. He will be as brazen as before, but this time he’s all by himself. He appears to just want to talk the party, but they are confused about what he wants to talk about.

(Sabrina rolls a 26 for a First Impression test, and Bob asks her to join his side!).
(Maria rolls a 33 for an Astral Sight test on Bob – he is a warrior/wizard mix, and he has a white X in a black circle, but this Mark is much much clearer than Chumanna, almost as if he willingly accepted it).

Bob indicates that he knows where Chumanna’s “precious item” is being held, and Mike suggests that maybe an exchange of information would be beneficial for both sides. In return, Bob says he’d like to know everything about his supposed twin “Babs”. The party agrees, but also explains that it will probably take some time to get this information. Bob agrees and walks away, heading out of town. Sabrina follows him (up high in the air).

Kevin sends a text message to Chumanna, who immediately wants to know where Bob is. Party begins walking toward main north gate (Sabrina still following, Bob is just walking to the gate now). As Bob gets through the gate and continues walking on the main road, the party can see Chumanna flying at top speed – and the townspeople begin to panic because they think she’s going to attack! Chaos ensues and it’s difficult to travel in the city, but the party gets to the main gate shortly after Chumanna has flown by – and then Sabrina texts “he’s gone!”.

The party meets with Chumanna outside of the gate (to the surprise and relief of all the townspeople). Lots of people try Astral Sight, but there is nothing to see – until Maria rolls another 33 – she sees a light about the size of a half dollar which is shrinking in size and becoming dimmer, eventually going completely away after 60 to 75 seconds. Well as long as Chumanna is here, the party might as well start asking the tough questions…

Party: “What is the precious item of yours?” (Mike rolls an 11 charisma test!)
Chu: “They have my egg. It has about six more weeks before it will begin to hatch.”
Party: “Do you know who took it?”
Chu: “I don’t know who’s guarding it, but I have a good idea where it is. I’m going to need your help, as the area it is in is warded against dragons and much too small for me to enter anyway.”
Party: “What happens if it hatches?”
Chu: “It will begin to bond with the creature that raises it. A hatchling dragon being raised by a Horror is not something anyone wants to have happen (except for the Horror). You’ll need to go to the Tylon Mountains. I will guide you as best as I can. The egg is about 18 inches in diameter and could weigh up to 90 pounds.”
Party: “We’ll make a sling with rings. When we get it outside the mountains, we can signal you and you can fly by and simply pick it up and get out of Dodge fast.”
Chu: “It should take you about three days walking to get to the entrance.”

And so they begin walking. The first day passes uneventfully. The second day is fine, but at night Maria and Mike hear talking in an unknown language. Maria wakes up Betsey who uses her language skills to recognize that a group of Orcs are out looking for food. There is a short debate about whether to attack or ignore the orcs which is quickly rendered moot when they start charging.

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Having a dragon as a friend is a GOOD thing!
July 13 2014 game session

(Combining sessions from April and July 13)

The party was successful in convincing Chumana that the would watch her treasure while she went into hiding. The dragon files away, stating that she’ll be back in four days. During the first night, the party is approached by a group of spiders – but not just regular spiders – these are BIG spiders – the kind that throw webs and cast Mind Dagger and have nasty poison!

A day later, the party hears something ‘talking’ in the edge of their hearing range.

“ChuChu? Why oh why ChuChu?”

It’s a high-pitched form of Elvish that no one’s ever heard before – mostly because it’s coming from OH MY GOD THAT’S A HUGE SPIDER!!!

“ChuChu? … You are not ChuChu? Is something wrong?”

The party tries to explain to this spider (OMG I can’t believe we’re talking to a SPIDER) that Chumana has left for vacation and will be back in a few days.

“Well then – if ChuChu is gone, I must get my treasure back.”

Wait. What? What treasure? There’s no treasure in this room?

“My treasure – right there!”

The spider is starting to get agitated (like a 2-year-old) and seems to be pointing towards a section of the wall. Party continues to try to convince her (definitely female spider) that there is nothing there, and the spider continues to get more and more agitated, going into a fit. Maria is convinced that something is ‘odd’ (yeah, other than a talking spider going into a temper tantrum – that’s not odd at all) and takes a really close look at the wall – and all of a sudden the wall goes away (nice illusion there Mr GM Sir) – revealing a pretty large pile of gems (like 4ft wide x 2 ft deep x 3 feet tall) that forces Betsey to make a Willpower roll to prevent her going swimming in the gems.

“My treasure! My treasure!”

Kevin then notices that there are many more spiders entering from the ceiling – this is getting rather unpretty quickly. Mike takes up guard position in front of the gems, and the queen spider throws a web around some and attempts to drag those gems away.

Needless to say – it gets a little combative in the cave. After a few rounds of swords swinging, arrows flying, Kevin dominating two, and poison poisoning, the spiders are dead.

[Great – how are we going to explain this to Chumana?]

Two more days pass – during which time, Vaare talks to the party via chalk text messages. He thinks that the party already has a method to break the Horror’s Mark on Chumana – using his Ring. He’s going to write down the process, but it will entail weaving the eight-hour process into the Ring (as a 6th Rank Thread). Needless to say Mike is overjoyed to hear this (both correctly and sarcastically).

Chumana returns to the cave. She looks perfectly healthy. She tells the party that she flew to her ‘hospital’ where she goes when she’s gravely injured (it’s an abandoned underwater kaer, encased with elemental earth and air). She put herself into a healing trance (as she has done in the past) – when she woke up, she was in the same spot she went to sleep, the same protective wards were in place and active, and as far as she can tell nothing disturbed her. She also did not have any nightmares.

Party checks in with Li-Li via text – Ishkarat was not attacked in the past four days – the plan actually worked ?!?!?!?!?!?

They tell the story of the spiders – “ChuChu” is very happy to see them gone (“oh they were such a pain in my brain, all that chirping and wining!”). She is impressed that Maria was able to take down her illusionary wall, and confirms that the pile of gems did belong to the spiders, and that they now belong to the party.

Betsey dives in head first and starts swimming. :) They’ll figure out how to get the gems out later.

The party tells Chumana of the Ring and the process – she’s a little pessimistic (“you realize this has never been done before”). The party is now going to head back to Ishkarat to train (hooray for 20K legend points!) and work with the Ring and the process. They leave Chumana with some message chalk, and they will be in touch.

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