Which came first – the dragon or the egg?
August 30 Game Session

The party spends two weeks training and is very happy for the rest and the LP. A courier arrives from Syrtis with complete ‘recipe’ on how to destroy a Horror Mark. It ain’t easy, it ain’t pretty, and it hurts (both the caster and the recipient) – but if it works, hooray!!! Ki-Li also confirms that nothing happened in town (this time).

“Bob” struts through the town making a lot of noise. He will be as brazen as before, but this time he’s all by himself. He appears to just want to talk the party, but they are confused about what he wants to talk about.

(Sabrina rolls a 26 for a First Impression test, and Bob asks her to join his side!).
(Maria rolls a 33 for an Astral Sight test on Bob – he is a warrior/wizard mix, and he has a white X in a black circle, but this Mark is much much clearer than Chumanna, almost as if he willingly accepted it).

Bob indicates that he knows where Chumanna’s “precious item” is being held, and Mike suggests that maybe an exchange of information would be beneficial for both sides. In return, Bob says he’d like to know everything about his supposed twin “Babs”. The party agrees, but also explains that it will probably take some time to get this information. Bob agrees and walks away, heading out of town. Sabrina follows him (up high in the air).

Kevin sends a text message to Chumanna, who immediately wants to know where Bob is. Party begins walking toward main north gate (Sabrina still following, Bob is just walking to the gate now). As Bob gets through the gate and continues walking on the main road, the party can see Chumanna flying at top speed – and the townspeople begin to panic because they think she’s going to attack! Chaos ensues and it’s difficult to travel in the city, but the party gets to the main gate shortly after Chumanna has flown by – and then Sabrina texts “he’s gone!”.

The party meets with Chumanna outside of the gate (to the surprise and relief of all the townspeople). Lots of people try Astral Sight, but there is nothing to see – until Maria rolls another 33 – she sees a light about the size of a half dollar which is shrinking in size and becoming dimmer, eventually going completely away after 60 to 75 seconds. Well as long as Chumanna is here, the party might as well start asking the tough questions…

Party: “What is the precious item of yours?” (Mike rolls an 11 charisma test!)
Chu: “They have my egg. It has about six more weeks before it will begin to hatch.”
Party: “Do you know who took it?”
Chu: “I don’t know who’s guarding it, but I have a good idea where it is. I’m going to need your help, as the area it is in is warded against dragons and much too small for me to enter anyway.”
Party: “What happens if it hatches?”
Chu: “It will begin to bond with the creature that raises it. A hatchling dragon being raised by a Horror is not something anyone wants to have happen (except for the Horror). You’ll need to go to the Tylon Mountains. I will guide you as best as I can. The egg is about 18 inches in diameter and could weigh up to 90 pounds.”
Party: “We’ll make a sling with rings. When we get it outside the mountains, we can signal you and you can fly by and simply pick it up and get out of Dodge fast.”
Chu: “It should take you about three days walking to get to the entrance.”

And so they begin walking. The first day passes uneventfully. The second day is fine, but at night Maria and Mike hear talking in an unknown language. Maria wakes up Betsey who uses her language skills to recognize that a group of Orcs are out looking for food. There is a short debate about whether to attack or ignore the orcs which is quickly rendered moot when they start charging.

Having a dragon as a friend is a GOOD thing!
July 13 2014 game session

(Combining sessions from April and July 13)

The party was successful in convincing Chumana that the would watch her treasure while she went into hiding. The dragon files away, stating that she’ll be back in four days. During the first night, the party is approached by a group of spiders – but not just regular spiders – these are BIG spiders – the kind that throw webs and cast Mind Dagger and have nasty poison!

A day later, the party hears something ‘talking’ in the edge of their hearing range.

“ChuChu? Why oh why ChuChu?”

It’s a high-pitched form of Elvish that no one’s ever heard before – mostly because it’s coming from OH MY GOD THAT’S A HUGE SPIDER!!!

“ChuChu? … You are not ChuChu? Is something wrong?”

The party tries to explain to this spider (OMG I can’t believe we’re talking to a SPIDER) that Chumana has left for vacation and will be back in a few days.

“Well then – if ChuChu is gone, I must get my treasure back.”

Wait. What? What treasure? There’s no treasure in this room?

“My treasure – right there!”

The spider is starting to get agitated (like a 2-year-old) and seems to be pointing towards a section of the wall. Party continues to try to convince her (definitely female spider) that there is nothing there, and the spider continues to get more and more agitated, going into a fit. Maria is convinced that something is ‘odd’ (yeah, other than a talking spider going into a temper tantrum – that’s not odd at all) and takes a really close look at the wall – and all of a sudden the wall goes away (nice illusion there Mr GM Sir) – revealing a pretty large pile of gems (like 4ft wide x 2 ft deep x 3 feet tall) that forces Betsey to make a Willpower roll to prevent her going swimming in the gems.

“My treasure! My treasure!”

Kevin then notices that there are many more spiders entering from the ceiling – this is getting rather unpretty quickly. Mike takes up guard position in front of the gems, and the queen spider throws a web around some and attempts to drag those gems away.

Needless to say – it gets a little combative in the cave. After a few rounds of swords swinging, arrows flying, Kevin dominating two, and poison poisoning, the spiders are dead.

[Great – how are we going to explain this to Chumana?]

Two more days pass – during which time, Vaare talks to the party via chalk text messages. He thinks that the party already has a method to break the Horror’s Mark on Chumana – using his Ring. He’s going to write down the process, but it will entail weaving the eight-hour process into the Ring (as a 6th Rank Thread). Needless to say Mike is overjoyed to hear this (both correctly and sarcastically).

Chumana returns to the cave. She looks perfectly healthy. She tells the party that she flew to her ‘hospital’ where she goes when she’s gravely injured (it’s an abandoned underwater kaer, encased with elemental earth and air). She put herself into a healing trance (as she has done in the past) – when she woke up, she was in the same spot she went to sleep, the same protective wards were in place and active, and as far as she can tell nothing disturbed her. She also did not have any nightmares.

Party checks in with Li-Li via text – Ishkarat was not attacked in the past four days – the plan actually worked ?!?!?!?!?!?

They tell the story of the spiders – “ChuChu” is very happy to see them gone (“oh they were such a pain in my brain, all that chirping and wining!”). She is impressed that Maria was able to take down her illusionary wall, and confirms that the pile of gems did belong to the spiders, and that they now belong to the party.

Betsey dives in head first and starts swimming. :) They’ll figure out how to get the gems out later.

The party tells Chumana of the Ring and the process – she’s a little pessimistic (“you realize this has never been done before”). The party is now going to head back to Ishkarat to train (hooray for 20K legend points!) and work with the Ring and the process. They leave Chumana with some message chalk, and they will be in touch.

You're Talking with a DRAGON????
Feb 24 Game Session

Party trains for ten days.

If the timing pattern is correct, next dragon attack should be in about 8 days. More supplies have arrived in town, town is much happier and holding party in very high regard. Annoying Human (“Bob”) has not come back since – two obsidian creatures appeared in a similar way, turns out they were waiting in Astral Space (based on Lurza’s Experience Death spell). Lurza has no idea how they ‘flipped’ from Astral Space to normal space. Party begins to consider that the two Horrors are ‘pulling’ creatures back and forth from Astral Space to normal space.

Party uses the next caravan to send information back to Vaare to ask him to find out as much information he can about ‘stepping into and out of Astral Space’. Quick answer is “most people don’t do it – horrors can, some live in Astral Space”.

Ki-Li has a personal item of Chumara’s (one of her scales) that the party borrows so Sabrina can try using Direction Arrow – which unfortunately does not tell her anything. (GM ruling for future reference: Direction Arrow does give three-dimensional direction.) After much deliberation, the party decides that their best chance to talk to Chumara is to try to find her in her lair, in a mountain a day’s walk away. They borrow a few horses (and a Clydesdale for Kevin) and get to the base of the mountain about mid-afternoon.

Upon reaching the base of the mountain, Sabrina tries Direction Arrow again, which lands and points straight into the mountain and at a roughly 45-degree incline up. Sabrina starts flying up (not close to the ground but not too far away from it as well) trying to see anything like a cave entrance (big enough to allow a dragon to enter), or scorched areas, or downed trees. And surprise – there is a cave! She flies back down and accepts the praise of the party ( grin ).

There is no trail or path up the mountain. Maria has climbing gear, breaks it out, and the party slowly starts making their way up the mountain. Things are going well for about the first 15 minutes of climbing, but then they hit a section that is very difficult and half the party almost lose their grip! At this rate, the party is not convinced that they will able to make it up to the cave before nightfall (Kevin and Nate just don’t seem to be able to do this very well). With daylight starting to fade, the cave is now in sight!

Suddenly, a light-bulb goes off in Sabrina’s head – she can cast Sky Lattice and the party can climb up the mountain and into the cave without any problems at all!

Kevin sends a message to Vaare, telling him what is going on and if he doesn’t hear from them in three days, assume the worst. Vaare sends back “ARE YOU CRAZY?!?!?!?!? NOT ONLY ARE YOU TRYING TO TALK TO A DRAGON, YOU’RE GOING AFTER ONE THAT MIGHT BE HORROR MARKED!?!?!?!?!”

The party enters the edge of the cave as the sun begins to set. Considering that only two people have heat sight, the party makes the tough decision to spend the night in the cave but as close to the entrance as possible. To everyone’s surprise, the night passes without event.

As morning arrives, the party can now see the stonework in the cave – there are claw and scratch marks on the walls. Astral sight is used by many people to see if they notice anything, and Betsey starts looking for traps in the cave. The cave looks pretty much like you’d expect – 60 to 70 feet wide and it goes out of sight into the mountain. There are scorch marks and fire marks burned into the walls. Betsey does notice a trap in the pathway leading inward and marks it off. Since the cave is so wide, it’s easy for the party to avoid the trap (but a larger creature would not have the same benefit). Astral Sight has not shown anything – yet. Sabrina uses Direction Arrow again (rolls 25) – and from deep within the passageway, a voice (speaking in Elvish) asks “Why are you here?” Betsey has the best Charisma (of the people who can speak Elvish) so she gets “nominated” to do most of the talking (and kudos to Betsey for rolling a 19 on her initial Charisma test).

Betsey: “We come from Ishkarat. We come here in peace, we just want to talk, we are friends with Ki-Li.”
Chumana: “What are we talking about?”
B: “Are you the one who has been attacking Ishkarat?”
C: “I am somewhat responsible.”
Party: ( Confused and talking among themselves but loud enough for Chumana to hear ) – Is she doing the flybys, is she under duress, does she know she’s doing this…
C: “How do you think you could help?”
B: “If this is what we think this is, we believe we can help. Are you in complete control of yourself?”
C: (In Dwarvish) – “You disrespect me by speaking in this language.”
B: “It is not our intention to disrespect you. We are trying to stop the damage on the town. We know that you have had a good relationship with Ishkarat in the past, and we want to try to restore that relationship.”
C: “I do as well.”
B: “What can we do to help you? Can we help you in any way”?
C: “If you wish to help, you should settle all of your personal matters. Because you are about to embark on a journey and a fight against two Horrors.”
B: “We already knew that.”
Mike: (Jumping in speaking in Elvish) “I am Gondorf The Mighty, trained under Gronk. I am not afraid of Horrors!!”
(Betsey begins to cringe …. )
C: “You have already defeated a Horror?”
B: “Yes, we have. What we are trying to figure out is whether the Two are working together or working against each other.”
C: “The answer to your question is ‘yes’ – they are working together and they are working against each other.
Mike: “One astrally, the other materially…”
C: “No. It’s so much simpler than that. It’s just downright disturbing. The best way to describe this is that they are brother and sister, and they are in constant competition with one another.”
B: “Are you marked?”
C: “Yes.”
B: “No offense – but how could that happen?”
C: “My ego got the best of me. What was offered is of no consequence, because it is of little value now. Suffice it to say that in a few days, I’m going to be forced to attack the town again.”

Side conversation – How does a Horror Mark get broken?
1) Destroy the Horror
2) Destroy the being marked
3) Other than that, this is a topic that has not been heavily researched nor extensively experimented. There aren’t a lot of in-between options.

B: “Where are the Horrors?”
C: “I don’t know.”
B: “Do you hear a voice in your head, or ..”
C: “No, I don’t hear voices, I effectively just get taken over.”
B: “Is there something that dragons fear or avoid (in general)? Is there something you are afraid of?”
C: “I don’t necessarily like being underwater, but I don’t think that’s going to help here.”
B: “Do you know why they want you to attack the town?”
C: “No. I can only imagine that it has something to do with their competition.”
B: “Can we see you? We want to make sure that we’re not being deceived by the Horrors. We’d also like to confirm the Horror Marks.”
C: “You’ve seen the Marks before?”
B: “In a way – Lurza from Ishkarat found the Marks on two obsidimen that attacked us yesterday. We’re just trying to put the pieces together.”
C: “I know Lurza, but she does not know me. I know everyone in the town. Even though I disagree with her discipline, she is of good body and good spirit. What did she tell you?”
B: “She was the one who determined that there were two marks, and that the obsidimen stepped out of Astral space.”
C: “So you wish to look at me to confirm the information Lurza gave you? Very well. Stay there, I will come to you.”

( Betsey needs a Wilpower Test to make sure she doesn’t go after Chumara’s treasure and rolls a one! )

You hear the sound of claws scraping against stone, and the party starts to arrange themselves in the cave. After 5 to 7 minutes, a head appears in your line of sight. That’s a BIG head (about 6ft by 10ft).

C: “Do I have your word that you are only looking at me with Astral Sight?”
B: “Yes.”
C: “I don’t know why, but I think I trust you.”
B: “Maybe because we climbed up here with imminent danger …”
C: “Yeah – why didn’t you just use a Sky Lattice”?

( DM ducks from the dice being thrown at him. )

Maria and Mike start working on Astral Sight – you do NOT see a white circle with a black X and a black circle with a white X – you will see A BUNCH of them – about a DOZEN of each type.

Maria: “Does only one or both Horrors take over your body for the attacks?”
C: “They combine their efforts. I have no control of what happens, and I have no way of knowing what the results of the destruction are.”
Mike: “Have you tried to leave your home.”
C: “This is my home. I’m not leaving my home. I have been in my home since the attacks began.”
Mike: “Why couldn’t you just fly away from here the day before?”
C: “I have tried to use my willpower to prevent from being taken over. The event usually lasts for about 12 hours – I feel as if I am having a very bad dream.”
Mike: “But if you flew away ahead of time, the Horrors would have to expend more energy to get you back here…”
B: “Have you seen the Horrors?”
C: “Only in my dream state. They are more odd shapes than actual solid form and very hard to remember.”
B: “So they don’t have any resemblance to say a human who can pop into and out of Astal … “
C: “Oh let me guess – he’s about 6’3” blah blah and describes Annoying Human perfectly. I would like to ask a favor of you all – I would like to kill that person myself. He’s effectively a construct of the male Horror, and he has a female counterpart.”
B: “We haven’t seen her yet.”
C: “They are twins.”

Kevin sends message to Ki-Li – “is there any reason for the town to be destroyed – maybe there is a kaer underneath or a large treasure?”
Ki-Li messages back – “Not that I know of, but I’m on it”
Kevin sends message to Ki-Li – “watch out for Bob and Babs”

C: “I know everyone in Ishkarat – I do not recognize Bob and Babs, so chances are pretty high that they are not from this town.”
B: “The windling would like to know how long Ki-Li has been mayor.”
C: “About fourteen years.”
B: “How long have you had the dreams? Do you remember a time when you didn’t have these dreams?”
C: “How far back would you like me to go? I’ve been alive for over 200 years.”
Mike: “You’re a youngin”.
C: “I’m NOT young! I’m a semi-mature adult!” ( Mike dodges dice thrown by DM )
Maria: “Do you think you were marked before Ki-Li became Mayor?”
C: “No. Probably within the last year.”
Maria: “When were you offered the ‘bribe’? We’re trying to build a timeline.”
C: “Nine to ten months ago.”
B: “Did they offer you a want or a need?”
C: “Both.”
B: “Was it specific to you or would it also be valued by all dragons.”
C: “Both or either depending on your viewpoint. They took a love of my life away.”
B: “And they offered to return it to you if you did what they asked …..”
C: “Yes.” ( very sad )
Maria: “Who originally approached you? Can you tell them apart? What are they like?”
C: “I don’t think I can say. They try to outdo each other with their animosity towards life and whatever items they want to possess. When they work together, it is extremely difficult to resist.”
C: “So you want me to fly away for a few days? What would happen to my belongings?”
Mike: “Your belongings are more important than the town?”
C: “By remaining here, I attempt to gather and garnish my own strength to prevent attacks on ANY towns. So far my efforts have been in vain.” ( She sounds strained. )

Kevin messages Vaare – “Any ideas on how to help resist Horror Marks?”
Mike says “Help her Willpower or teach her Bear Mark talent.”

C: “If I fly away, my belongings would be ripe for plundering.”
Kevin: “Can you collapse this entrance? If you do so, would the other entrance be difficult enough so that no other creatures could come in?”
Mike: “What if we guard your treasure for you? The goal is to prevent you from attacking the town.”
C: “I will consider your offer.”

And the plot thickens
Jan 26, 2014 game session

After some debate, the party decides that talking to the dragon (Chumana) is probably their best course of action. They will take the remainder of the day to gather intel / equipment / etc before heading out in the morning. Ki-Li graciously offers the party 15 Healing potions and offers any other assistance that she can. They continue the conversation, which turns to the Annoying Human (codenamed “Bob” for the time being). Thinking that they might be able to get some more information from the surviving orc prisoner, they seek out a local Nethermancer (named Lurza), who is extremely interested in the report that the prisoner has ‘gaps’ in his adept pattern. Lurza goes with the party, casts a few spells, and then says “we need to go speak in private”.

Lurza tells the party that the best idea she has is that the prisoner is a victim of a “tug of war” between two powerful entities. Because of the struggle, the orc’s pattern has literally been ripped and torn. This magic is more advanced than blood magic – it’s more of a ‘spirit’ magic. Lurza has only read about this in books, and those were mostly referring to The Scourge. She theorizes that it is possible that a Horror was trying to draw the life-force away from the orc, but was interrupted in the process. If so, the orc must have been marked for a very long time.

The party gives Ki-Li a piece of Message Chalk, and she sends a message to Chumana asking if they can meet tomorrow at noon at the normal location (which is an open area 15 minutes outside of the city). Lurza asks if she may attend the meeting, and everyone agrees. Maria asks about past meetings and how long Chumana has been involved with the city. Ki-Li replies that the relationship goes back at least a century. When Chumana cannot attend meetings personally, she will send a construct in her place (and sometimes she uses that construct as a medium in which to communicate).

The next day (with everyone fully healed), the party heads towards the meeting place, arriving there around 11:30. There is literally nothing in sight – not even Kevin’s falcon sees anything from above. At precisely noon, two obsidimen figures suddenly appear just behind Nathan and Ki-Li and attack. Four founds later, one of the obsidimen is dead, the other is unconscious. Mike, Maria, and Lurza all cast Astral Sight on the obsidimen, and they do confirm that they see the same evidence of ‘gaps’ in their patterns.

Betsey asks if it might be possible that two Horrors were fighting over them at the same time, and Lurza agrees that it is possible – and if that is the case, the Horrors would be using these creatures as ping-pong balls in the struggle, and there isn’t going to be much of a ‘person’ left after that process. It would probably be best if we put the poor obsidiman out of his misery. Nathan volunteers to swing the coup-de-grace, but Lurza asks for a few minutes to cast some spells (cause this is what she lives for).

How do you detect a Horror mark?
When an adept uses Astral Sight or Astral Sense on a target, make a sensing test (on the target) comparing the test against the Spell Defense of the Horror. A Good result is necessary to confirm that the mark exists. Usually, a Horror mark appears as a small “stain” on the victim’s pattern. The texture and design of this stain are unique to the Horror whose mark it is.

When Lurza recovers from her trance, she takes a few moments to allow her breathing to return to normal, and also for her brain to comprehend what she has just “seen”. With slow and steady words, she describes what she just “saw”:

  • These creatures were hiding in Astral Space. I could clearly see them moments before they appeared right in front of us. That explains why we did not detect them ahead of time – but it does not explain how they got there in the first place. I can only surmise that there was some sort of ‘timer’ set to bring them to Normal Space at the correct time.
  • I can also clearly see TWO distinct stains on their patterns. The stains are similar, but yet different. Stain “A” (for lack of a better label) is a plain white circle with a black X in it (dissecting the circle into quarters), and Stain “B” is a plain black circle with a white X in it (again dissecting the circle into quarters).
  • I can only go back in time a few minutes before his death, so I cannot see anything before he entered Astral Space. However, I can get a general sense of his emotions. He was in agony, and understandably so. If you examine his pattern more closely, you can see that portions of his pattern (right around the two Stains) has been “stretched”, as if something was trying to pull his pattern apart from the inside.
  • With this information, I think there is little doubt that we are dealing with TWO distinct Horrors who are using Adepts as pawns for their own tug-of-war game.
Arriving at Ishkarat

Oct 27 2013

The party arrives at what is left of Iskarat. They can easily see that the city has been under heavy attacks lately – damaged walls, fiery blasts, and rubble everywhere. As they approach the main gates, they begin a conversation with the city guard. “It’s been bad for the past four to five months. We’ve been attacked by a dragon – it breathes fire, drops rocks, flies through buildings, etc. We have no idea why this is happening or how to stop it. Half the city’s population has left because of all the damage and terror. The last attack was about a week ago, and each attack is roughly one month apart from the one before. In the meantime, we will take care of delivering the supplies you have brought (THANK YOU THANK YOU THANK YOU) and give you an escort to The Hub.”

As the group travels towards The Hub, a flying Human comes out from behind a building and starts shouting out anti-propaganda phrases: “See Brethren – the Government is hoarding all of the supplies and feeding their own! Why do we continue to trust Them?” for a good 30 to 40 seconds – and then surprisingly shouts out “NOW MY MINIONS!”. Six orc bandits come out from behind other buildings and attack the caravan. Five rounds later, five of the orcs are dead and the last one is captured. “Annoying Human” (as named by the party) swung his sword over and around his head and disappeared (not invisible, just gone).

The party uses their Message Chalk to send information to Vaare and Tansiarda to send more supplies and especially water. They are escorted into an audience with Ki-Li. She is a mid-50-ish human with grey hair and a slender build. She looks tired and scrawny, as if the weight of the city is heavy upon her and she hasn’t eaten for days. The party asks a few questions and finally gets the OH answer they were looking for – Ki-Li is Vaare’s wife’s sister. Their relationship was purposely kept secret (after the events which took the lives of Vaare’s family) so that the Horror would not go after her as well. Ki-Li and Vaare have met in person and magically often since the tragedy. The party and Ki-Li go to question the surviving orc prisoner. Maria (and others) use magic and talents to examine him, and the most glaring observation is that there are “gaps” in his astral pattern (yes, he is an Adept). No one has ever seen these types of “gaps” before. He doesn’t know much about “Annoying Human” – only that his words spoke of truth, and he promised to get “his people” the valuable supplies and help that they needed. He knows nothing about the dragon and why the dragon is attacking the city.

The Journey towards Ishkarat

Aug 25 2013

After a time of celebration / drunkeness / training, the party decides to leave Haven and go back to Syrtis. (Nathan’s and Linda’s characters stay in Haven.) Upon arriving in Syrtis, Vaare thanks the party profusely for their help in defeating Her. He is literally a changed man, and will probably visit his family’s gravesite in the next few days to pay his respects. Kevin’s Elementalist heads off to Tansiarda to tell them the story. Before he leaves, he (and everyone else there) receive a Message Stick of Chalk from Vaare so that they can stay in contact with each other.

The party doesn’t really have any strong plans at this point, so Vaare suggests that he make contact with some other friends and see if anyone needs help, especially help with a Horror. He comes back later to indicate that he’s ‘talked’ to a friend of his named Ki-Li (pronounced “K-eye L-eye”) who apparently needs some help. The messages back from Ki-Li were “send supplies”, “send more supplies”, “send EVEN MORE supplies” , “HELP !!!!” Ki-Li lives in the city of Ishkarat, about 3-5 days travel via the Serpent River. While a boat is prepared for the trip, the party picks up two new members – a ‘new’ Kevin (troll beastmaster) and a ‘new’ Nathan (elven swordmaster).

The next day, the boat leaves. They are running with a light crew due to the amount of supplies on the boat (food, a little water, medicines, oils, general stock). Captain Shifti (laugh) asks if the party doesn’t mind sharing watch duties, just in case – you never know when pirates might try to take the ship. On the first night of travel – sure enough – the boat is boarded by a group of T’skrang. They think they can take the ship. They thought poorly (but they did cause some physical damage to Maria and Mike in the process).

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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